Thanks everyone for their continued support on this game! The messages of encouragement really help us move forward with the project.
Coding for the game has been put on hold somewhat as I am currently back at home in New Zealand for a couple of weeks for some much needed family time. However, progress is still rolling along back in London, with our team member John doing a lot of work on the graphics whilst I am away, which is brilliant!
Here is a tiny blurred photo of a scene John has been working on...
My love of adventure games began in the mid 1990s when I swapped my Sega Master System to a friend for his Amiga 500. This was one of the greatest days of my life - what a deal, a Sega and about 10 games, for a COMPUTER with 100s of games!!! But for about the first year I had the Amiga, only two games were played in any depth - and those games were The Secret of Monkey Island and Quest for Glory. These games blew my mind. I have distinct memories of being on the school bus, looking out the window, and my brain was actually processing things as it would be staring at the screen of Quest for Glory. I saw a bird flying past and I could basically see the text bar and the bottom of my vision typing out 'Look at bird'. Madness. But the game was just that good. I spent months trying to find the green fur... why didn't I think of asking the meeps!?
These games, point and click adventures, are without doubt, THE greatest genre. The mysteries, the puzzles, the humour, the drama - the intense intellectual interactions with these games stick with you for a long time. The genre seemed to peter out after great titles such as Grim Fandango and the Longest Journey, but thankfully the Kickstarter world we currently live in has revived the genre completely, along with the boom of indie game designers and ease of use of programmes such as AGS. Now we can looking forward to the new Broken Sword game, Moebius by Jane Jensen, and so many more.
Adventure games are the best, and it's been a long term goal to make one. With AGS we have been given the tools to do this, and the creation process is a lot of fun. We hope with Mudlarks that people will have fun and perhaps be reminded of some of the thrills they had when playing these great games of the past.
LONG LIVE ADVENTURE GAMES
Thanks for reading,
Shaun